


Boring for those who like having many attack skills.Poor mobility (only has Flash Jump and Rush).Decent mobbing (for an Adventurer Warrior).There are many hidden quirks to a Paladin and taking advantage of these quirks can greatly enhance your mobbing and bossing alike. This does not mean that Paladins are completely brain-dead though. Fighting easier bosses generally consists of holding down the attack key and ignoring their attacks. It is not very mechanically intensive, and does not require heavy micromanagement. The play-style of a Paladin is one of leisure. Paladins refuse to comply with these norms, standing to be one of the few classes in the game that can physically tank hits that would normally kill others. All people seem to value in a class is how much damage it can do and how much mobility it has because regardless of your HP and Def, if a boss hits you with a 100% HP attack, you will die. Over time, new powerful bosses have been introduced that render original tank stats like defence and health meaningless. They differentiate themselves from most other classes in Maplestory by being one of the few classes that you can confidently call a ‘tank’. Paladins are one of the 3 possible job branches that an Adventurer Warrior may choose from upon reaching their 2nd Job Advancement. Now sit back, relax, and I hope you will enjoy watching someone spend a few thousand words fanboying about a bunch of pixels in a 2d side-scrolling MMORPG. I will have a FAQ section dedicated to very common Paladin questions such as the 1/2-handed sword/mace debate.įor those who are just starting and are looking for a new class to play, I will have a small section dedicated in the pros/cons and a general skill build can be found in the 'Build' section.
OP V62 MAPLESTORY CLASSES HOW TO
I will give you a general summary of the class and its identity, go over pros/cons, how to build your Paladin, how to play your Paladin, and cover in depth skill explanations with trivia that people may not know about. This guide will be focused more towards Paladins who have reached level 150 and are looking for advice on how to improve their effectiveness in late-end game mobbing/bossing. I’ve come to be known as the guy who knows way too much about Paladins and am always happy to offer advice to people who want help. I am level 250 I can comfortably clear 40+ floors in Dojo I can easily Solo Chaos Root Abyss, Hell Gollux, Normal Cygnus, and Hard Magnus and I can even solo Lotus and Damien without dying (not really a feat since I'm a Paladin :^)). If you are looking for a Paladin who knows his shit, then look no further. I am a Scanian Paladin who goes by the IGN: Dianette.
